New Game Progress and Flatiron Update

Updates have been very sparse over the past few months, due in large part to having a baby!  But I’m finally getting back into the groove of game-deving in my spare time.

My new project – a driving game code-named “Rosso” – continues progress.  To prove that, here is a screenshot showing off some random color palettes:



In other news, I’ve also been developing a long-needed update to Flatiron.  I’ve gotten primarily 2 complaints from players – the game lacks depth and the controls don’t work well.  Both of those will be addressed in this update which I will talk about in a future post.  Plus I’ve also improved a bunch of other little things.

Lastly, I have a third game project in the works, but that’s so early in development, it’s not worth going into any more detail.  But I look to be very busy in the coming few months!