Flatiron Update

Flatiron has been out for about a year now and I’ve gotten a bit of feedback.  Due to personal matters, I haven’t been able to update the game until recently, but now I’ve finally started.  Progress has been swift and very beneficial to the gameplay.  Most of the changes are intended to address one primary issue – the game was so random, the player seemed to have no decision-making power.

In the future, I am planning on more frequent updates, which will add new power-ups, new enemies, or whatever.

Some of the more important improvements include:

  • Boss battles
  • Tap to shoot instead of swipe
  • Bombs are shootable
  • New power-ups
  • Simple combo system
  • Improved power-up system

Here’s a screenshot of the first boss – the Dreadnaught.